![]() ![]() THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. And at this point being the owner of this and providing updated versions. ![]() And being the prime motivator and reason for this project being completed at all. And being the tester verifying all the functionality, and making the requirements. Milamber has created a tutorial on JKHub: "C:\Program Files (x86)\Autodesk\3ds Max 2011\plugins\" You have 3DS Max 2011 32bit installed at the following location: "C:\Program Files\Autodesk\3ds Max 2015\plugins\" "C:\Program Files\Autodesk\3ds Max 2015\" You have 3DS Max 2015 (64bit, since there is no 32bit) installed at the following location: Pick the required plugin matching your 3DS Max installation, and put it into your 3DS Max plugins folder. The plugins have been tested and verified with the following 3DS Max versions: Should probably work for Jedi Outcast as well, but this has not been tested. Creature models (Non-player usable models, such as rancor and wampa) The plugins have been tested with creating/modifying for Jedi Academy: If you do not have one, you can cancel that step and you will have an unweighted model imported. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching. (32bit support was discontinued from 3DS Max 2014 and up, so there are no 32bit versions of those.) glm models to Autodesk 3DS Max 2010 - 2022, both 32bit and 64bit versions. These plugins were created on request by Milamber, with a lot of cooperation from him for testing and feature requirements. ![]()
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